| “Luczystrap boosts FPS” | It exposes allowed graphics controls, presets, mesh, grass, renderer, and resource options. | Performance depends on the game, scene, hardware, driver, thermals, and exact setting. Measure frame time, not one peak number.Possible effect, no guarantee |
| “Luczystrap lowers ping” | 1.4.9 names Network Tweaks, and later UI workflows show DNS and network options. | DNS selection does not shorten the physical route to a game server. No reproducible Luczystrap latency benchmark is published.No zero-ping claim |
| “All imported FastFlags work” | The editor can accept files and save values. | Roblox ignores locally configured flags outside its current allowlist. Saved is not the same as applied.Roblox controls acceptance |
| “Profiles save everything” | Release 1.4 documents multiple presets in a Profiles tab. | The release explicitly excludes IXP, and the exact current file, plugin, secret, and resource scope needs verification.Scope is not unlimited |
| “Plugins are sandboxed” | The SDK exposes metadata, settings, logging, lifecycle events, and mod operations. | A compiled plugin is a desktop DLL. The public SDK does not prove isolation in the current closed loader.Trust code before loading |
| “Every listed feature is current” | Release-backed items have a first-party record; observed items appear in 1.4.9 UI footage. | Historical announcements, beta labels, and a visible toggle do not prove present compatibility. This is why every card carries a status.Evidence is labeled |